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Terragame - Immersive Experiences In Hyper-Vr

Jemeppe-sur-Sambre, Belgien
Step inside the game — full-body hyper-VR adventures
Introduction Terragame is an immersive hyper-VR concept founded in 2017 in Belgium that proposes the creation of some of the largest European centres dedicated to life-size video-game experiences. Focused on delivering high-fidelity, free-movement virtual adventures, Terragame combines bespoke scenario design with purpose-built hardware to deliver intense, social gameplay sessions. Core services and expertise Terragame develops tailor-made hyper-VR experiences produced by its in-house studio. Each experience is crafted to fit the physical environment of the game zone and supports teams of players—depending on the centre—of up to 10 people. Typical hyper-VR sessions last around 30 minutes, and centres also provide traditional virtual-reality arcade options for a broader audience. State-of-the-art equipment The company equips players with high-end VR headsets and dedicated backpack computers to enable a truly wireless experience. Immersion is enhanced by custom peripherals—tailor-made shock guns, customised objects and tools—and by optical sensors that accurately track player movement across the gaming zone. This equipment suite is designed to let players move freely and interact with virtually every element in the game world. Approach and methodology Terragame’s studio-driven process begins by matching narrative and game mechanics to the physical layout of each space. The emphasis on bespoke design ensures that the virtual environment feels coherent with the real one, maximizing safety, flow, and emotional impact. Sessions are short and intense, crafted to deliver a memorable experience in about half an hour while encouraging repeat visits. Differentiators and value What sets Terragame apart is the combination of large-scale, team-based formats and a high level of customization. The integration of backpack PCs and optical tracking reduces physical constraints common to traditional VR setups, and bespoke peripherals increase tactile realism. Together these elements create hyper-real virtual experiences that feel more authentic than the original. Closing Terragame positions itself as a pioneer in hyper-VR entertainment in Europe, offering venue operators and players an elevated alternative to conventional arcades. For centres seeking to host life-size video-game experiences, Terragame provides the creative studio, technical kit, and immersive design expertise to bring those worlds to life.
12 Personen im Team
Spricht Englisch, Französisch, Niederländisch
Sortlist Mitglied seit 2025
Gegründet 2017
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Dienstleistungen

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  • Beschreibung
    We design bespoke life-size AR/VR games—studio-crafted scenarios matched to physical zones, backpack-PC ready, optical-tracked, team-focused 30-minute adventures.
    Skills in Game Entwicklung (2)
    AR Game DevelopmentVR Game Development

    Erfahren Sie mehr über Game Entwicklung


  • Beschreibung
    We prototype hardware and bespoke peripherals—backpack PCs, optical tracking and shock guns—aligning physical design with virtual narrative to maximise safety, flow and replayability.
    Skills in Innovation (3)
    Virtual Reality (VR)Virtual Reality DevelopmentVR Development

    Erfahren Sie mehr über Innovation

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Team

12 Mitglieder in Terragame - Immersive Experiences In Hyper-Vr's Team

GeschichteWe launched Terragame in 2017 in Belgium with a single, stubborn idea: bring life-size video games out of screens and into the real world. Starting from prototype rooms and long nights tuning tracking systems, we learned how essential physical design is to the virtual narrative. Today we design tailor-made hyper-VR experiences for centres that can host teams of up to 10 players—each session lasting about 30 minutes. Our studio crafts each scenario to match the game zone; our kit combines high-end headsets, backpack PCs, optical sensors, and custom shock guns and props so players can move freely and interact with everything. We still get the same thrill watching a first-time player drop their headset and grin—mission accomplished.
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Details


  • Headquarter45 Route de Saussin, 5190 Spy, België / Belgique / Belgien